#pragma once #include "asl/integers.hpp" namespace asl::city_hash { // All CityHash stuff below this point // Hash function for a byte array. uint64_t CityHash64(const char *s, size_t len); // Hash function for a byte array. For convenience, a 64-bit seed is also // hashed into the result. uint64_t CityHash64WithSeed(const char *s, size_t len, uint64_t seed); // Hash function for a byte array. For convenience, two seeds are also // hashed into the result. uint64_t CityHash64WithSeeds(const char *s, size_t len, uint64_t seed0, uint64_t seed1); // Hash function for a byte array. uint128_t CityHash128(const char *s, size_t len); // Hash function for a byte array. For convenience, a 128-bit seed is also // hashed into the result. uint128_t CityHash128WithSeed(const char *s, size_t len, uint128_t seed); // Hash function for a byte array. Most useful in 32-bit binaries. uint32_t CityHash32(const char *s, size_t len); // Hash 128 input bits down to 64 bits of output. // This is intended to be a reasonably good hash function. constexpr uint64_t Hash128to64(uint64_t high, uint64_t low) { // Murmur-inspired hashing. const uint64_t kMul = 0x9ddfea08eb382d69ULL; uint64_t a = (low ^ high) * kMul; a ^= (a >> 47); uint64_t b = (high ^ a) * kMul; b ^= (b >> 47); b *= kMul; return b; } // Hash 128 input bits down to 64 bits of output. // This is intended to be a reasonably good hash function. constexpr uint64_t Hash128to64(const uint128_t& x) { return Hash128to64(x.high, x.low); } } // namespace asl::city_hash