Add CityHash
This commit is contained in:
@ -11,6 +11,7 @@ cc_library(
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"float.hpp",
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"format.hpp",
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"functional.hpp",
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"hash.hpp",
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"integers.hpp",
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"io.hpp",
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"layout.hpp",
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@ -31,6 +32,7 @@ cc_library(
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"assert.cpp",
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"format.cpp",
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"format_float.cpp",
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"hash_cityhash.cpp",
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"print.cpp",
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"status.cpp",
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],
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53
asl/hash.hpp
Normal file
53
asl/hash.hpp
Normal file
@ -0,0 +1,53 @@
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#pragma once
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#include "asl/integers.hpp"
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namespace asl::city_hash
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{
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// All CityHash stuff below this point
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// Hash function for a byte array.
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uint64_t CityHash64(const char *s, size_t len);
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// Hash function for a byte array. For convenience, a 64-bit seed is also
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// hashed into the result.
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uint64_t CityHash64WithSeed(const char *s, size_t len, uint64_t seed);
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// Hash function for a byte array. For convenience, two seeds are also
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// hashed into the result.
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uint64_t CityHash64WithSeeds(const char *s, size_t len,
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uint64_t seed0, uint64_t seed1);
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// Hash function for a byte array.
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uint128_t CityHash128(const char *s, size_t len);
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// Hash function for a byte array. For convenience, a 128-bit seed is also
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// hashed into the result.
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uint128_t CityHash128WithSeed(const char *s, size_t len, uint128_t seed);
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// Hash function for a byte array. Most useful in 32-bit binaries.
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uint32_t CityHash32(const char *s, size_t len);
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// Hash 128 input bits down to 64 bits of output.
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// This is intended to be a reasonably good hash function.
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constexpr uint64_t Hash128to64(uint64_t high, uint64_t low)
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{
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// Murmur-inspired hashing.
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const uint64_t kMul = 0x9ddfea08eb382d69ULL;
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uint64_t a = (low ^ high) * kMul;
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a ^= (a >> 47);
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uint64_t b = (high ^ a) * kMul;
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b ^= (b >> 47);
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b *= kMul;
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return b;
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}
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// Hash 128 input bits down to 64 bits of output.
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// This is intended to be a reasonably good hash function.
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constexpr uint64_t Hash128to64(const uint128_t& x)
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{
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return Hash128to64(x.high, x.low);
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}
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} // namespace asl::city_hash
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517
asl/hash_cityhash.cpp
Normal file
517
asl/hash_cityhash.cpp
Normal file
@ -0,0 +1,517 @@
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// Copyright (c) 2011 Google, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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// CityHash, by Geoff Pike and Jyrki Alakuijala
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//
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// This file provides CityHash64() and related functions.
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//
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// It's probably possible to create even faster hash functions by
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// writing a program that systematically explores some of the space of
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// possible hash functions, by using SIMD instructions, or by
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// compromising on hash quality.
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#include "asl/hash.hpp"
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#include "asl/memory.hpp"
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using uint8 = uint8_t;
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using uint32 = uint32_t;
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using uint64 = uint64_t;
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using uint128 = uint128_t;
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// NOLINTBEGIN
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constexpr uint64 UNALIGNED_LOAD64(const char *p) {
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uint64 result;
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asl::memcpy(&result, p, sizeof(result));
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return result;
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}
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constexpr uint32 UNALIGNED_LOAD32(const char *p) {
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uint32 result;
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asl::memcpy(&result, p, sizeof(result));
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return result;
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}
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#ifdef _MSC_VER
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#include <stdlib.h>
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#define bswap_32(x) _byteswap_ulong(x)
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#define bswap_64(x) _byteswap_uint64(x)
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#elif defined(__APPLE__)
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// Mac OS X / Darwin features
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#include <libkern/OSByteOrder.h>
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#define bswap_32(x) OSSwapInt32(x)
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#define bswap_64(x) OSSwapInt64(x)
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#elif defined(__sun) || defined(sun)
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#include <sys/byteorder.h>
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#define bswap_32(x) BSWAP_32(x)
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#define bswap_64(x) BSWAP_64(x)
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#elif defined(__FreeBSD__)
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#include <sys/endian.h>
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#define bswap_32(x) bswap32(x)
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#define bswap_64(x) bswap64(x)
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#elif defined(__OpenBSD__)
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#include <sys/types.h>
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#define bswap_32(x) swap32(x)
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#define bswap_64(x) swap64(x)
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#elif defined(__NetBSD__)
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#include <sys/types.h>
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#include <machine/bswap.h>
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#if defined(__BSWAP_RENAME) && !defined(__bswap_32)
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#define bswap_32(x) bswap32(x)
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#define bswap_64(x) bswap64(x)
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#endif
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#else
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#include <byteswap.h>
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#endif
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#ifdef WORDS_BIGENDIAN
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#define uint32_in_expected_order(x) (bswap_32(x))
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#define uint64_in_expected_order(x) (bswap_64(x))
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#else
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#define uint32_in_expected_order(x) (x)
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#define uint64_in_expected_order(x) (x)
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#endif
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#if !defined(LIKELY)
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#if __has_builtin(__builtin_expect)
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#define LIKELY(x) (__builtin_expect(!!(x), 1))
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#else
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#define LIKELY(x) (x)
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#endif
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#endif
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static uint64 Fetch64(const char *p) {
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return uint64_in_expected_order(UNALIGNED_LOAD64(p));
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}
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static uint32 Fetch32(const char *p) {
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return uint32_in_expected_order(UNALIGNED_LOAD32(p));
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}
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// Some primes between 2^63 and 2^64 for various uses.
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static const uint64 k0 = 0xc3a5c85c97cb3127ULL;
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static const uint64 k1 = 0xb492b66fbe98f273ULL;
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static const uint64 k2 = 0x9ae16a3b2f90404fULL;
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// Magic numbers for 32-bit hashing. Copied from Murmur3.
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static const uint32 c1 = 0xcc9e2d51;
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static const uint32 c2 = 0x1b873593;
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// A 32-bit to 32-bit integer hash copied from Murmur3.
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static uint32 fmix(uint32 h)
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{
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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return h;
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}
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static uint32 Rotate32(uint32 val, int shift) {
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// Avoid shifting by 32: doing so yields an undefined result.
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return shift == 0 ? val : ((val >> shift) | (val << (32 - shift)));
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}
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#undef PERMUTE3
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#define PERMUTE3(a, b, c) do { asl::swap(a, b); asl::swap(a, c); } while (0)
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static uint32 Mur(uint32 a, uint32 h) {
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// Helper from Murmur3 for combining two 32-bit values.
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a *= c1;
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a = Rotate32(a, 17);
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a *= c2;
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h ^= a;
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h = Rotate32(h, 19);
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return h * 5 + 0xe6546b64;
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}
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static uint32 Hash32Len13to24(const char *s, size_t len) {
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uint32 a = Fetch32(s - 4 + (len >> 1));
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uint32 b = Fetch32(s + 4);
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uint32 c = Fetch32(s + len - 8);
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uint32 d = Fetch32(s + (len >> 1));
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uint32 e = Fetch32(s);
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uint32 f = Fetch32(s + len - 4);
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uint32 h = static_cast<uint32>(len);
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return fmix(Mur(f, Mur(e, Mur(d, Mur(c, Mur(b, Mur(a, h)))))));
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}
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static uint32 Hash32Len0to4(const char *s, size_t len) {
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uint32 b = 0;
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uint32 c = 9;
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for (size_t i = 0; i < len; i++) {
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signed char v = static_cast<signed char>(s[i]);
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b = b * c1 + static_cast<uint32>(v);
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c ^= b;
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}
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return fmix(Mur(b, Mur(static_cast<uint32>(len), c)));
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}
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static uint32 Hash32Len5to12(const char *s, size_t len) {
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uint32 a = static_cast<uint32>(len), b = a * 5, c = 9, d = b;
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a += Fetch32(s);
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b += Fetch32(s + len - 4);
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c += Fetch32(s + ((len >> 1) & 4));
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return fmix(Mur(c, Mur(b, Mur(a, d))));
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}
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uint32 asl::city_hash::CityHash32(const char *s, size_t len) {
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if (len <= 24) {
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return len <= 12 ?
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(len <= 4 ? Hash32Len0to4(s, len) : Hash32Len5to12(s, len)) :
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Hash32Len13to24(s, len);
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}
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// len > 24
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uint32 h = static_cast<uint32>(len), g = c1 * h, f = g;
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uint32 a0 = Rotate32(Fetch32(s + len - 4) * c1, 17) * c2;
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uint32 a1 = Rotate32(Fetch32(s + len - 8) * c1, 17) * c2;
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uint32 a2 = Rotate32(Fetch32(s + len - 16) * c1, 17) * c2;
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uint32 a3 = Rotate32(Fetch32(s + len - 12) * c1, 17) * c2;
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uint32 a4 = Rotate32(Fetch32(s + len - 20) * c1, 17) * c2;
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h ^= a0;
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h = Rotate32(h, 19);
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h = h * 5 + 0xe6546b64;
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h ^= a2;
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h = Rotate32(h, 19);
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h = h * 5 + 0xe6546b64;
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g ^= a1;
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g = Rotate32(g, 19);
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g = g * 5 + 0xe6546b64;
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g ^= a3;
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g = Rotate32(g, 19);
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g = g * 5 + 0xe6546b64;
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f += a4;
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f = Rotate32(f, 19);
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f = f * 5 + 0xe6546b64;
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size_t iters = (len - 1) / 20;
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do {
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uint32 a0_ = Rotate32(Fetch32(s) * c1, 17) * c2;
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uint32 a1_ = Fetch32(s + 4);
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uint32 a2_ = Rotate32(Fetch32(s + 8) * c1, 17) * c2;
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uint32 a3_ = Rotate32(Fetch32(s + 12) * c1, 17) * c2;
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uint32 a4_ = Fetch32(s + 16);
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h ^= a0_;
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h = Rotate32(h, 18);
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h = h * 5 + 0xe6546b64;
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f += a1_;
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f = Rotate32(f, 19);
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f = f * c1;
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g += a2_;
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g = Rotate32(g, 18);
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g = g * 5 + 0xe6546b64;
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h ^= a3_ + a1_;
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h = Rotate32(h, 19);
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h = h * 5 + 0xe6546b64;
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g ^= a4_;
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g = bswap_32(g) * 5;
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h += a4_ * 5;
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h = bswap_32(h);
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f += a0_;
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PERMUTE3(f, h, g);
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s += 20;
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} while (--iters != 0);
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g = Rotate32(g, 11) * c1;
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g = Rotate32(g, 17) * c1;
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f = Rotate32(f, 11) * c1;
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f = Rotate32(f, 17) * c1;
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h = Rotate32(h + g, 19);
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h = h * 5 + 0xe6546b64;
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h = Rotate32(h, 17) * c1;
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h = Rotate32(h + f, 19);
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h = h * 5 + 0xe6546b64;
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h = Rotate32(h, 17) * c1;
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return h;
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}
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// Bitwise right rotate. Normally this will compile to a single
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// instruction, especially if the shift is a manifest constant.
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static uint64 Rotate(uint64 val, int shift) {
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// Avoid shifting by 64: doing so yields an undefined result.
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return shift == 0 ? val : ((val >> shift) | (val << (64 - shift)));
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}
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static uint64 ShiftMix(uint64 val) {
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return val ^ (val >> 47);
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}
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static uint64 HashLen16(uint64 u, uint64 v) {
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return asl::city_hash::Hash128to64(uint128{u, v});
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}
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static uint64 HashLen16(uint64 u, uint64 v, uint64 mul) {
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// Murmur-inspired hashing.
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uint64 a = (u ^ v) * mul;
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a ^= (a >> 47);
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uint64 b = (v ^ a) * mul;
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b ^= (b >> 47);
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b *= mul;
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return b;
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}
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static uint64 HashLen0to16(const char *s, size_t len) {
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if (len >= 8) {
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uint64 mul = k2 + len * 2;
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uint64 a = Fetch64(s) + k2;
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uint64 b = Fetch64(s + len - 8);
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uint64 c = Rotate(b, 37) * mul + a;
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uint64 d = (Rotate(a, 25) + b) * mul;
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return HashLen16(c, d, mul);
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}
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if (len >= 4) {
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uint64 mul = k2 + len * 2;
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uint64 a = Fetch32(s);
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return HashLen16(len + (a << 3), Fetch32(s + len - 4), mul);
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}
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if (len > 0) {
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uint8 a = static_cast<uint8>(s[0]);
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uint8 b = static_cast<uint8>(s[len >> 1]);
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uint8 c = static_cast<uint8>(s[len - 1]);
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uint32 y = static_cast<uint32>(a) + (static_cast<uint32>(b) << 8);
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uint32 z = static_cast<uint32>(len) + (static_cast<uint32>(c) << 2);
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return ShiftMix(y * k2 ^ z * k0) * k2;
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}
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return k2;
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}
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// This probably works well for 16-byte strings as well, but it may be overkill
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// in that case.
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static uint64 HashLen17to32(const char *s, size_t len) {
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uint64 mul = k2 + len * 2;
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uint64 a = Fetch64(s) * k1;
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uint64 b = Fetch64(s + 8);
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uint64 c = Fetch64(s + len - 8) * mul;
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uint64 d = Fetch64(s + len - 16) * k2;
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return HashLen16(Rotate(a + b, 43) + Rotate(c, 30) + d,
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a + Rotate(b + k2, 18) + c, mul);
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}
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// Return a 16-byte hash for 48 bytes. Quick and dirty.
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// Callers do best to use "random-looking" values for a and b.
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static uint128 WeakHashLen32WithSeeds(
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uint64 w, uint64 x, uint64 y, uint64 z, uint64 a, uint64 b) {
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a += w;
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b = Rotate(b + a + z, 21);
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uint64 c = a;
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a += x;
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a += y;
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b += Rotate(a, 44);
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return {a + z, b + c};
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}
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// Return a 16-byte hash for s[0] ... s[31], a, and b. Quick and dirty.
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static uint128 WeakHashLen32WithSeeds(
|
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const char* s, uint64 a, uint64 b) {
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return WeakHashLen32WithSeeds(Fetch64(s),
|
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Fetch64(s + 8),
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Fetch64(s + 16),
|
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Fetch64(s + 24),
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a,
|
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b);
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}
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// Return an 8-byte hash for 33 to 64 bytes.
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static uint64 HashLen33to64(const char *s, size_t len) {
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uint64 mul = k2 + len * 2;
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uint64 a = Fetch64(s) * k2;
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uint64 b = Fetch64(s + 8);
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uint64 c = Fetch64(s + len - 24);
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uint64 d = Fetch64(s + len - 32);
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uint64 e = Fetch64(s + 16) * k2;
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uint64 f = Fetch64(s + 24) * 9;
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uint64 g = Fetch64(s + len - 8);
|
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uint64 h = Fetch64(s + len - 16) * mul;
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uint64 u = Rotate(a + g, 43) + (Rotate(b, 30) + c) * 9;
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uint64 v = ((a + g) ^ d) + f + 1;
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uint64 w = bswap_64((u + v) * mul) + h;
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uint64 x = Rotate(e + f, 42) + c;
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uint64 y = (bswap_64((v + w) * mul) + g) * mul;
|
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uint64 z = e + f + c;
|
||||
a = bswap_64((x + z) * mul + y) + b;
|
||||
b = ShiftMix((z + a) * mul + d + h) * mul;
|
||||
return b + x;
|
||||
}
|
||||
|
||||
uint64 asl::city_hash::CityHash64(const char *s, size_t len) {
|
||||
if (len <= 32) {
|
||||
if (len <= 16) {
|
||||
return HashLen0to16(s, len);
|
||||
} else {
|
||||
return HashLen17to32(s, len);
|
||||
}
|
||||
} else if (len <= 64) {
|
||||
return HashLen33to64(s, len);
|
||||
}
|
||||
|
||||
// For strings over 64 bytes we hash the end first, and then as we
|
||||
// loop we keep 56 bytes of state: v, w, x, y, and z.
|
||||
uint64 x = Fetch64(s + len - 40);
|
||||
uint64 y = Fetch64(s + len - 16) + Fetch64(s + len - 56);
|
||||
uint64 z = HashLen16(Fetch64(s + len - 48) + len, Fetch64(s + len - 24));
|
||||
uint128 v = WeakHashLen32WithSeeds(s + len - 64, len, z);
|
||||
uint128 w = WeakHashLen32WithSeeds(s + len - 32, y + k1, x);
|
||||
x = x * k1 + Fetch64(s);
|
||||
|
||||
// Decrease len to the nearest multiple of 64, and operate on 64-byte chunks.
|
||||
len = (len - 1) & ~static_cast<size_t>(63);
|
||||
do {
|
||||
x = Rotate(x + y + v.high + Fetch64(s + 8), 37) * k1;
|
||||
y = Rotate(y + v.low + Fetch64(s + 48), 42) * k1;
|
||||
x ^= w.low;
|
||||
y += v.high + Fetch64(s + 40);
|
||||
z = Rotate(z + w.high, 33) * k1;
|
||||
v = WeakHashLen32WithSeeds(s, v.low * k1, x + w.high);
|
||||
w = WeakHashLen32WithSeeds(s + 32, z + w.low, y + Fetch64(s + 16));
|
||||
asl::swap(z, x);
|
||||
s += 64;
|
||||
len -= 64;
|
||||
} while (len != 0);
|
||||
return HashLen16(HashLen16(v.high, w.high) + ShiftMix(y) * k1 + z,
|
||||
HashLen16(v.low, w.low) + x);
|
||||
}
|
||||
|
||||
uint64 asl::city_hash::CityHash64WithSeed(const char *s, size_t len, uint64 seed) {
|
||||
return CityHash64WithSeeds(s, len, k2, seed);
|
||||
}
|
||||
|
||||
uint64 asl::city_hash::CityHash64WithSeeds(const char *s, size_t len,
|
||||
uint64 seed0, uint64 seed1) {
|
||||
return HashLen16(CityHash64(s, len) - seed0, seed1);
|
||||
}
|
||||
|
||||
// A subroutine for CityHash128(). Returns a decent 128-bit hash for strings
|
||||
// of any length representable in signed long. Based on City and Murmur.
|
||||
static uint128 CityMurmur(const char *s, size_t len, uint128 seed) {
|
||||
uint64 a = seed.low;
|
||||
uint64 b = seed.high;
|
||||
uint64 c = 0;
|
||||
uint64 d = 0;
|
||||
if (len <= 16) {
|
||||
a = ShiftMix(a * k1) * k1;
|
||||
c = b * k1 + HashLen0to16(s, len);
|
||||
d = ShiftMix(a + (len >= 8 ? Fetch64(s) : c));
|
||||
} else {
|
||||
c = HashLen16(Fetch64(s + len - 8) + k1, a);
|
||||
d = HashLen16(b + len, c + Fetch64(s + len - 16));
|
||||
a += d;
|
||||
// len > 16 here, so do...while is safe
|
||||
do {
|
||||
a ^= ShiftMix(Fetch64(s) * k1) * k1;
|
||||
a *= k1;
|
||||
b ^= a;
|
||||
c ^= ShiftMix(Fetch64(s + 8) * k1) * k1;
|
||||
c *= k1;
|
||||
d ^= c;
|
||||
s += 16;
|
||||
len -= 16;
|
||||
} while (len > 16);
|
||||
}
|
||||
a = HashLen16(a, c);
|
||||
b = HashLen16(d, b);
|
||||
return uint128{a ^ b, HashLen16(b, a)};
|
||||
}
|
||||
|
||||
uint128 asl::city_hash::CityHash128WithSeed(const char *s, size_t len, uint128 seed) {
|
||||
if (len < 128) {
|
||||
return CityMurmur(s, len, seed);
|
||||
}
|
||||
|
||||
// We expect len >= 128 to be the common case. Keep 56 bytes of state:
|
||||
// v, w, x, y, and z.
|
||||
uint128 v, w;
|
||||
uint64 x = seed.low;
|
||||
uint64 y = seed.high;
|
||||
uint64 z = len * k1;
|
||||
v.high = Rotate(y ^ k1, 49) * k1 + Fetch64(s);
|
||||
v.low = Rotate(v.high, 42) * k1 + Fetch64(s + 8);
|
||||
w.high = Rotate(y + z, 35) * k1 + x;
|
||||
w.low = Rotate(x + Fetch64(s + 88), 53) * k1;
|
||||
|
||||
// This is the same inner loop as CityHash64(), manually unrolled.
|
||||
do {
|
||||
x = Rotate(x + y + v.high + Fetch64(s + 8), 37) * k1;
|
||||
y = Rotate(y + v.low + Fetch64(s + 48), 42) * k1;
|
||||
x ^= w.low;
|
||||
y += v.high + Fetch64(s + 40);
|
||||
z = Rotate(z + w.high, 33) * k1;
|
||||
v = WeakHashLen32WithSeeds(s, v.low * k1, x + w.high);
|
||||
w = WeakHashLen32WithSeeds(s + 32, z + w.low, y + Fetch64(s + 16));
|
||||
asl::swap(z, x);
|
||||
s += 64;
|
||||
x = Rotate(x + y + v.high + Fetch64(s + 8), 37) * k1;
|
||||
y = Rotate(y + v.low + Fetch64(s + 48), 42) * k1;
|
||||
x ^= w.low;
|
||||
y += v.high + Fetch64(s + 40);
|
||||
z = Rotate(z + w.high, 33) * k1;
|
||||
v = WeakHashLen32WithSeeds(s, v.low * k1, x + w.high);
|
||||
w = WeakHashLen32WithSeeds(s + 32, z + w.low, y + Fetch64(s + 16));
|
||||
asl::swap(z, x);
|
||||
s += 64;
|
||||
len -= 128;
|
||||
} while (LIKELY(len >= 128));
|
||||
x += Rotate(v.high + z, 49) * k0;
|
||||
y = y * k0 + Rotate(w.low, 37);
|
||||
z = z * k0 + Rotate(w.high, 27);
|
||||
w.high *= 9;
|
||||
v.high *= k0;
|
||||
// If 0 < len < 128, hash up to 4 chunks of 32 bytes each from the end of s.
|
||||
for (size_t tail_done = 0; tail_done < len; ) {
|
||||
tail_done += 32;
|
||||
y = Rotate(x + y, 42) * k0 + v.low;
|
||||
w.high += Fetch64(s + len - tail_done + 16);
|
||||
x = x * k0 + w.high;
|
||||
z += w.low + Fetch64(s + len - tail_done);
|
||||
w.low += v.high;
|
||||
v = WeakHashLen32WithSeeds(s + len - tail_done, v.high + z, v.low);
|
||||
v.high *= k0;
|
||||
}
|
||||
// At this point our 56 bytes of state should contain more than
|
||||
// enough information for a strong 128-bit hash. We use two
|
||||
// different 56-byte-to-8-byte hashes to get a 16-byte final result.
|
||||
x = HashLen16(x, v.high);
|
||||
y = HashLen16(y + z, w.high);
|
||||
return uint128{HashLen16(x + v.low, w.low) + y,
|
||||
HashLen16(x + w.low, y + v.low)};
|
||||
}
|
||||
|
||||
uint128 asl::city_hash::CityHash128(const char *s, size_t len) {
|
||||
return len >= 16 ?
|
||||
asl::city_hash::CityHash128WithSeed(s + 16, len - 16,
|
||||
uint128{Fetch64(s), Fetch64(s + 8) + k0}) :
|
||||
asl::city_hash::CityHash128WithSeed(s, len, uint128{k0, k1});
|
||||
}
|
||||
|
||||
// NOLINTEND
|
@ -20,6 +20,12 @@ using uint32_t = unsigned int;
|
||||
using uint64_t = unsigned long;
|
||||
#endif
|
||||
|
||||
struct uint128_t
|
||||
{
|
||||
uint64_t high;
|
||||
uint64_t low;
|
||||
};
|
||||
|
||||
using size_t = uint64_t;
|
||||
using isize_t = int64_t;
|
||||
|
||||
|
19
vendor/cityhash/LICENSE.txt
vendored
Normal file
19
vendor/cityhash/LICENSE.txt
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2011 Google, Inc.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
// THE SOFTWARE.
|
Reference in New Issue
Block a user