#include "deimos/core/os.h" #include "deimos/core/api_registry.h" #include "deimos/core/allocator.h" #define WIN32_LEAN_AND_MEAN #include namespace deimos { gsl::cwzstring Utf8ToUtf16Z(StringView src, Span buffer) { Expects(!buffer.empty() && buffer.size() > src.size()); const int res = ::MultiByteToWideChar(CP_UTF8, 0, src.data(), (int)src.size_bytes(), buffer.data(), (int)buffer.size() - 1); if (res < 0) { return L"< MBTWC ERROR >"; } buffer[res] = L'\0'; return buffer.data(); } class Win32ConsoleApiImpl : public OsConsoleApi { HANDLE m_stdout; HANDLE m_stderr; constexpr HANDLE Handle(OsConsoleType type) const { switch (type) { using enum OsConsoleType; case kStdOut: return m_stdout; case kStdErr: return m_stderr; } } public: Win32ConsoleApiImpl() : m_stdout{::GetStdHandle(STD_OUTPUT_HANDLE)}, m_stderr{::GetStdHandle(STD_ERROR_HANDLE)} {} void Write(OsConsoleType type, Span data) override { ::WriteConsoleA(Handle(type), data.data(), (DWORD)data.size(), nullptr, nullptr); } }; class Win32DllApiImpl : public OsDllApi { public: OsDll* Open(gsl::czstring name) override { return std::bit_cast(::LoadLibraryA(name)); } void* GetSymbol(OsDll* dll, gsl::czstring name) override { return std::bit_cast(::GetProcAddress(std::bit_cast(dll), name)); } }; class Win32VirtualMemoryApiImpl : public OsVirtualMemoryApi { public: gsl::owner Map(int64_t size) override { return ::VirtualAlloc(nullptr, (SIZE_T)size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE); } void Unmap(gsl::owner ptr) override { ::VirtualFree(ptr, 0, MEM_RELEASE); } gsl::owner Reserve(int64_t size) override { return ::VirtualAlloc(nullptr, (SIZE_T)size, MEM_RESERVE, PAGE_READWRITE); } void Commit(void* ptr, int64_t size) override { ::VirtualAlloc(ptr, (SIZE_T)size, MEM_COMMIT, PAGE_READWRITE); } }; struct OsWindow { HWND hwnd{}; bool destroyed{}; bool quit_requested{}; }; class Win32WindowApiImpl : public OsWindowApi { static constexpr wchar_t kClassName[] = L"Deimos window class"; HINSTANCE m_hinstance; Allocator* m_allocator; bool m_class_registered = false; static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { if (uMsg == WM_CREATE) { const auto* create = (const CREATESTRUCT*)lParam; // NOLINT ::SetWindowLongPtrW(hwnd, GWLP_USERDATA, std::bit_cast(create->lpCreateParams)); return 0; } auto* window = std::bit_cast(::GetWindowLongPtrW(hwnd, GWLP_USERDATA)); switch (uMsg) { case WM_CLOSE: { window->quit_requested = true; ::DestroyWindow(hwnd); return 0; } case WM_DESTROY: { window->destroyed = true; ::PostQuitMessage(0); return 0; } default: return ::DefWindowProcW(hwnd, uMsg, wParam, lParam); } } void RegisterClass() { Expects(!m_class_registered); WNDCLASSW wnd_class{}; wnd_class.lpfnWndProc = WindowProc; wnd_class.hInstance = m_hinstance; wnd_class.lpszClassName = kClassName; ::RegisterClassW(&wnd_class); m_class_registered = true; } public: explicit Win32WindowApiImpl(Allocator* allocator) : m_hinstance{::GetModuleHandleW(nullptr)}, m_allocator{allocator} {} StatusOr> Create(gsl::czstring title, int32_t width, int32_t height) override { if (!m_class_registered) { RegisterClass(); } Ensures(m_class_registered); wchar_t title_w_buffer[128]{}; gsl::cwzstring title_w = Utf8ToUtf16Z(title, title_w_buffer); auto* window = m_allocator->New(); HWND hwnd = ::CreateWindowExW( 0, kClassName, title_w, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, nullptr, nullptr, m_hinstance, window); if (hwnd == nullptr) { return InternalError("Error while creating Win32 window"); } ::ShowWindow(hwnd, SW_SHOW); window->hwnd = hwnd; return window; } void Update(OsWindow* window) override { if (window->destroyed) { return; } MSG msg; while (::PeekMessageW(&msg, window->hwnd, 0, 0, PM_REMOVE) != 0) { TranslateMessage(&msg); DispatchMessageW(&msg); } } bool QuitRequested(const OsWindow* window) override { return window->quit_requested; } #if DEIMOS_OS_WIN32 void* Win32Hwnd(const OsWindow* window) override { return std::bit_cast(window->hwnd); } void* Win32Hinstance(const OsWindow*) override { return std::bit_cast(m_hinstance); } #endif }; class Win32OsApiImpl : public OsApi { Win32ConsoleApiImpl m_console_api; Win32DllApiImpl m_dll_api; Win32VirtualMemoryApiImpl m_virtual_memory_api; Win32WindowApiImpl m_window_api; public: explicit Win32OsApiImpl(Allocator* allocator) : m_window_api(allocator) { console = &m_console_api; dll = &m_dll_api; virtual_memory = &m_virtual_memory_api; window = &m_window_api; } }; void RegisterOsApi(ApiRegistry* api_registry) { auto* allocator_api = api_registry->Get(); Allocator* allocator = allocator_api->CreateChild(allocator_api->system, "OS"); auto* os_api = allocator_api->system->New(allocator); api_registry->Set(os_api); } } // namespace deimos