#include "deimos/core/os.h" #include "deimos/core/api_registry.h" #include "deimos/core/allocator.h" #define WIN32_LEAN_AND_MEAN #include namespace deimos { class Win32OsConsoleApiImpl : public OsConsoleApi { HANDLE m_stdout; HANDLE m_stderr; constexpr HANDLE Handle(OsConsoleType type) const { switch (type) { using enum OsConsoleType; case kStdOut: return m_stdout; case kStdErr: return m_stderr; } } public: Win32OsConsoleApiImpl() : m_stdout{::GetStdHandle(STD_OUTPUT_HANDLE)}, m_stderr{::GetStdHandle(STD_ERROR_HANDLE)} {} void Write(OsConsoleType type, const char* data, int64 length) override { ::WriteConsoleA(Handle(type), data, (DWORD)length, nullptr, nullptr); } }; class Win32OsApiImpl : public OsApi { Win32OsConsoleApiImpl m_console_api; public: Win32OsApiImpl() { console = &m_console_api; } }; void RegisterOsApi(ApiRegistry* api_registry) { auto* allocator_api = api_registry->Get(); auto* os_api = allocator_api->system->New(); api_registry->Set(os_api); } } // namespace deimos