#include "deimos/vulkan/vulkan_backend.h" #include "deimos/vulkan/vulkan_loader.h" #include #include #include #include #include #include namespace { using namespace deimos; LogApi* log_api; OsApi* os_api; ApiRegistry* api_registry; TempAllocatorApi* temp_api; VulkanLoaderApi* vulkan_loader_api; const VkAllocationCallbacks* kVkAlloc = nullptr; class VulkanBackendImpl : public IVulkanBackend, public IRenderBackend { VulkanApi* m_vk; VkInstance m_instance; VkPhysicalDevice m_physical_device; uint32_t m_queue_family; VkSurfaceKHR m_surface; VkDevice m_device; VkQueue m_queue = VK_NULL_HANDLE; struct FrameResources { VkCommandPool cmd_pool = VK_NULL_HANDLE; }; FrameResources m_frame_resources; public: VulkanBackendImpl( VulkanApi* vk, VkInstance instance, VkPhysicalDevice physical_device, uint32_t queue_family, VkSurfaceKHR surface, VkDevice device) : m_vk{vk}, m_instance{instance}, m_physical_device{physical_device}, m_queue_family{queue_family}, m_surface{surface}, m_device{device} { m_vk->GetDeviceQueue(m_device, m_queue_family, 0, &m_queue); Ensures(m_queue != VK_NULL_HANDLE); } IRenderBackend* AsRenderBackend() override { return this; } void BeginFrame() override { VkCommandPoolCreateInfo create_info; create_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; create_info.pNext = nullptr; create_info.flags = 0; create_info.queueFamilyIndex = m_queue_family; VkResult res = m_vk->CreateCommandPool(m_device, &create_info, kVkAlloc, &m_frame_resources.cmd_pool); if (res != VK_SUCCESS) { log_api->LogError("Couldn't allocate Vulkan command pool: $", (int)res); return; } } void EndFrame() override { m_vk->DeviceWaitIdle(m_device); m_vk->DestroyCommandPool(m_device, m_frame_resources.cmd_pool, kVkAlloc); } }; StatusOr CreateInstance(VulkanApi* vk) { const VkApplicationInfo application_info{ .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pNext = nullptr, .pApplicationName = "Deimos game", .applicationVersion = 0, .pEngineName = "Deimos engine", .engineVersion = 0, .apiVersion = VK_API_VERSION_1_3, }; const char* extensions[]{ VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME, }; // @Todo Select layers & extensions based on config const char* layers[]{ "VK_LAYER_KHRONOS_validation", "VK_LAYER_LUNARG_monitor", }; const VkInstanceCreateInfo create_info{ .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .pNext = nullptr, .flags = 0, .pApplicationInfo = &application_info, .enabledLayerCount = (uint32_t)ArraySize(layers), .ppEnabledLayerNames = layers, .enabledExtensionCount = (uint32_t)ArraySize(extensions), .ppEnabledExtensionNames = extensions, }; VkInstance instance{}; const VkResult res = vk->CreateInstance(&create_info, kVkAlloc, &instance); if (res != VK_SUCCESS) { return RuntimeError("vkCreateInstance failed"); } return instance; } StatusOr CreateSurface(VulkanApi* vk, VkInstance instance, OsWindow* window) { const VkWin32SurfaceCreateInfoKHR create_info{ .sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR, .pNext = nullptr, .flags = 0, .hinstance = os_api->window->Win32Hinstance(window), .hwnd = os_api->window->Win32Hwnd(window), }; VkSurfaceKHR surface{}; const VkResult res = vk->CreateWin32SurfaceKHR(instance, &create_info, kVkAlloc, &surface); if (res != VK_SUCCESS) { return RuntimeError("vkCreateWin32SurfaceKHR failed"); } return surface; } StatusOr FindQueueFamily(VulkanApi* vk, VkPhysicalDevice physical_device, VkSurfaceKHR surface) { auto temp_alloc = temp_api->Acquire(); uint32_t queue_family_count = 0; vk->GetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, nullptr); if (queue_family_count == 0) { return RuntimeError("No queue on this physical device"); } log_api->LogInfo("Physical device has $ queue families", queue_family_count); auto queue_families = temp_alloc.allocator().NewArray(queue_family_count); vk->GetPhysicalDeviceQueueFamilyProperties(physical_device, &queue_family_count, queue_families.data()); for (uint32_t index = 0; index < queue_family_count; ++index) { const auto& prps = queue_families[index]; const bool supports_graphics_compute = (prps.queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0 && (prps.queueFlags & VK_QUEUE_COMPUTE_BIT) != 0; VkBool32 vk_supports_presentation{}; const VkResult presentation_res = vk->GetPhysicalDeviceSurfaceSupportKHR(physical_device, index, surface, &vk_supports_presentation); const bool supports_presentation = presentation_res == VK_SUCCESS && vk_supports_presentation == VK_TRUE; if (supports_graphics_compute && supports_presentation) { return index; } } return RuntimeError("Couldn't find a suitable queue"); } Status FindPhysicalDevice( VulkanApi* vk, VkInstance instance, VkSurfaceKHR surface, VkPhysicalDevice* out_physical_device, uint32_t* out_queue_family) { auto temp_alloc = temp_api->Acquire(); uint32_t physical_device_count = 0; vk->EnumeratePhysicalDevices(instance, &physical_device_count, nullptr); if (physical_device_count == 0) { return RuntimeError("No Vulkan device found"); } log_api->LogInfo("Found $ physical devices", physical_device_count); auto physical_devices = temp_alloc.allocator().NewArray(physical_device_count); vk->EnumeratePhysicalDevices(instance, &physical_device_count, physical_devices.data()); for (VkPhysicalDevice physical_device: physical_devices) { { VkPhysicalDeviceVulkan12Properties prps12{}; prps12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES; prps12.pNext = nullptr; VkPhysicalDeviceProperties2 prps{}; prps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2; prps.pNext = &prps12; vk->GetPhysicalDeviceProperties2(physical_device, &prps); log_api->LogInfo("Trying Vulkan device $ ($, $)", prps.properties.deviceName, prps12.driverName, prps12.driverInfo); } auto maybe_queue_family = FindQueueFamily(vk, physical_device, surface); if (maybe_queue_family.ok()) { log_api->LogInfo("This device is compatible, choosing it"); *out_physical_device = physical_device; *out_queue_family = maybe_queue_family.value(); return {}; } log_api->LogInfo("Incompatible because: $", maybe_queue_family); } return RuntimeError("No suitable device found"); } StatusOr CreateDevice(VulkanApi* vk, VkPhysicalDevice physical_device, uint32_t queue_family) { const float queue_priority = 1.0F; const VkDeviceQueueCreateInfo queue_create_info{ .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .pNext = nullptr, .flags = 0, .queueFamilyIndex = queue_family, .queueCount = 1, .pQueuePriorities = &queue_priority, }; const char* extensions[]{ VK_KHR_SWAPCHAIN_EXTENSION_NAME, }; const VkDeviceCreateInfo create_info{ .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .pNext = nullptr, .flags = 0, .queueCreateInfoCount = 1, .pQueueCreateInfos = &queue_create_info, .enabledLayerCount = 0, .ppEnabledLayerNames = nullptr, .enabledExtensionCount = ArraySize(extensions), .ppEnabledExtensionNames = extensions, .pEnabledFeatures = nullptr, }; VkDevice device = VK_NULL_HANDLE; const VkResult res = vk->CreateDevice(physical_device, &create_info, kVkAlloc, &device); if (res != VK_SUCCESS) { return RuntimeError("vkCreateDeviceFailed"); } return device; } StatusOr> InitializeVulkan(Allocator* allocator, OsWindow* window) { auto* vk = vulkan_loader_api->LoadEntry(allocator); VkInstance instance{}; { StatusOr s = CreateInstance(vk); if (!s.ok()) { return s.status(); } instance = s.value(); log_api->LogInfo("Vulkan instance created"); } vulkan_loader_api->LoadInstance(vk, instance); VkSurfaceKHR surface{}; { StatusOr s = CreateSurface(vk, instance, window); if (!s.ok()) { return s.status(); } surface = s.value(); log_api->LogInfo("Vulkan surface created"); } VkPhysicalDevice physical_device{}; uint32_t queue_family{}; { Status s = FindPhysicalDevice(vk, instance, surface, &physical_device, &queue_family); if (!s.ok()) { return s; } log_api->LogInfo("Vulkan queue family: $", queue_family); } VkDevice device = VK_NULL_HANDLE; { StatusOr s = CreateDevice(vk, physical_device, queue_family); if (!s.ok()) { return s.status(); } device = s.value(); log_api->LogInfo("Vulkan device created"); } vulkan_loader_api->LoadDevice(vk, device); return allocator->New( vk, instance, physical_device, queue_family, surface, device); } } // anonymous namespace namespace deimos { class VulkanBackendApiImpl : public VulkanBackendApi { public: StatusOr> CreateBackend(Allocator* allocator, OsWindow* window) override { return InitializeVulkan(allocator, window); } }; void RegisterVulkanBackendApi(ApiRegistry* registry) { api_registry = registry; log_api = registry->Get(); os_api = registry->Get(); temp_api = registry->Get(); vulkan_loader_api = registry->Get(); auto* allocator_api = registry->Get(); auto* impl = allocator_api->system->New(); registry->Set(impl); log_api->LogInfo("Vulkan backend API registered"); } } // namespace deimos